PF-Projekt: Fertigkeiten

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PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 1:53 pm

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:01 pm

Skills:


STR-Skills:

Athletics

Feat of Strength



KON-Skills:

Endurance



DEX-Skills:

Acrobatics

Crafts

Stealth

Thievery



INT-Skills:

Arcana

Dungeonneering

Heal

Knowledge

Nature

Religion

Seamanship



WIS-Skills:

Insight

Perception



CHA-Skills:

Bluff

Diplomacy

Intimidate

Streetwise

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:02 pm

Knowledge Skill checks:

Common DC 15
Uncommon DC 20
Obscure DC 25

Expert knowledge: no check allowed for untrained


Monster Knowledge:

Name, type, keywords: 15
Powers: 20
Resistances and vulnaribilities: 25

legendary creatures: +10

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:03 pm

Acrobatics (armor check penality)


Acrobatic stunt (standard or move action)
Base-DC 15
Failure: you fall prone


Balance (part of move action)

less than 6cm DC 10
less than 3cm DC 20
less than 1,5 cm DC 30

unstable or slippery DC +5
unstable and slippery DC +10

success: half movement
failure by 4 or less: you stand where you began but dont fall, your move-action ends
failure by 5 or more: you fall and your move action ends, if not slippery make REF-Save to grap
if you take damage while balancing reroll your check
you are flat-footed while balancing


Escape grapple:
make an opposed acrobatics versus fortitude+STR check to break a graplle


Escape bonds:
DC 20+ (5 min.) ; Fast escape (1 round) DC +10 Failure: reroll only when aided


Reduce falling damage:
free action if you fall down, or move action if you jump down; effect: reduce damage by half your check

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:04 pm

Crafts <Platzhalter>

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:04 pm

Stealth (armor check penality)

opposed by perception ; if not engaged aggainst passive perception

unless target is distracted you need cover or concealment to use stealth

failure means you cant reroll until observer becomes distracted

a creature not aware of your presence counts as flat footed

observers automaticaly see you if you have a light-source

Check penalities:

-5 if speaking
-5 if moving more than half your speed
-10 if running

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:05 pm

Thievery (armor check penality)


Disable Trap (standard action)

DC 20+
+2 check with thieves tools
+5 check if you try to delay trap instead of disabling
failure by 4 or less: nothing heapons, you can retry next round
failure by 5 or more: you trigger the trap


Open Lock (standard action)

DC 15+
+2 check if using thieves tools
failure: retry next round



Pick Pocket (standard action)

DC 20+Level
-10 if distracted or in combat
Failure by 4 or less: target didnt notice attempt
Failure by 5 or more: target did notice



Sleight of Hand (standard action)

DC 15+
failure: obeservers notice palmery

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:07 pm

Bluff (standard action)

Opposed by Insight

Gain combat advantage

Once per combat, success: enemy counts as flat footed until end of your next turn (only for you)

Create Distraction

Once per Comabt, success: make a Stealth versus Perceprtion Check to go into hiding ; check for every obeserver

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:07 pm

Diplomacy <Platzhalter>

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:08 pm

Intimidate (standard action)

not speaking same language: -10 to roll

Force enemy to surrender

Target: enemy reduced to fewer than half HP while attackers seem better
Opposed by WIL-Save (+BAB); success: enemy will surrender ; failure: reroll allowed when under a quarter of HP , target becomes hostile

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:08 pm

Streetwise (1 hour+)

Base DC: 15 , hostile +5 , alien +10 , information is hard to come by +5 , is secret +10
Try aggain adds +5 and gives chance for authorities to get informed (if aggainst the law)


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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:09 pm

Athletics (armor check penality)


Climb (move action)

DC-Base: ladder 0 , rope 10, cave wall 15, brick wall 20, sheer surface 30, slippery +5, smooth +5

success: move half your speed
fail by 4 or less: stay where you started, movement ends
fail by 5 or more: you fall, movement ends

while climbing you count as flat footed ; climbing instead of moving ; reroll climb chek if you are getting damage, if you loose more than a quarter HP with one blow increase check by +5, more than half by +10 ; if falling make REF-Save to catch hold (free action)


Escape from a grab (see Acrobatics, use Strength instead)


Jump (move action)

Vertical Jump: check/10 in feets upward ; to catch something upwards add height + one thrid hight
running start of at least 10`: check/5 in feets upward

Long Jump: check/2 in feets forward ; verticaly you get as high as one quarter of the distance you jump ; at least 20`running start doubles your jump (at least 10`gives you plus one third), effectively setting the distance in feet at your check



Swim (move action)

Base-DC: calm 10, waves 15, rough 20, stormy 25, storm 30

Success: move half your speed or stay afloat
Fail by 4 or less: stay where you are, movement ends
Fail by 5 or more: sink 5` and risk suffocation

uses your move ; craetures with swimm-speed ouse swimm-speed instead half movement

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:10 pm

Feat of Strength (standard action / full round action)

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Re: PF-Projekt: Fertigkeiten

Beitrag von Archoangel am 3/5/2014, 2:10 pm

Endurance (armor check penality)

Endure extreme weather: DC 15
Resist Disease: by disease
Ingnore Hunger: 10+2 per day
Ignore Thirst: 15+4 per day
Hold Breath (each round after KON/2): 10+1 per round
Swim (per hour): 15+2 per hour

Failure: can`t try aggain

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Re: PF-Projekt: Fertigkeiten

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